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Joints Task

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Animation Of Joints

This task was to understand how joints work in Maya first I had to take of interactive creation the a cube from the I changed the scale to 9 up and changed the subdivision to 3 to look more like a finger from the I added skeletons and made the bottom the master control this will help with the movement when animating from there I when on constants and orient then animated the movement above is examples of the finish joints.

Rigging 

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3D rigging is the process of creating a skeleton for a 3D model so it can move. Most commonly, characters are rigged before they are animated because if a character model doesn't have a rig, they can't be deformed and moved around.

Mash Network

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Blend Shapes

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implementation of the technique of allowing a single mesh to deform to achieve numerous pre-defined shapes and any number of combinations of in-between these shapes. This technique is very commonly used in facial rigs.

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The task is to create a creature rig that should demonstrate all of the different aspects of a the rig . The elephant mesh provided is a good model to demonstrate techniques. The model should have rigging that would enable it to walk, to raise it's trunk and tail, control it's head, blink and look at objects.

  • Joints

  • Skinning

  • Blendshapes

  • Aim constraint

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