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Bouncing ball

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Differnt types of balls  

In this task I had to create three type of balls the first was a tennis ball I create the ball first then animated from the start of the ball being in the air to show the type of ball would react to the surface from there I turned on the ghost so I could see the movement of the ball tennis balls .because of the type off ball  I added more keyframes from every time it would hit the floor it would show the bounce from there I went into the graft editor to smooth out the movement of the ball. 

The second balsas a cannon ball this ball have the same Start position nut because it has a different weight to it there less keyframes I only added four there is not a lot of interaction when this is met with contact of the floor. The tired ball was an exercise ball tis was more tricky to look realistic because the weight of the ball to replicate that in the animation.

 Hand Parent - Child relationship Animation 

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In this task I learned about parent child relationship in animation to make a hand. I started by laying out the sculpture  of the hand with blocks used for the fingers and long blocks for a forearm from there I had to adjust the pivot points of the blocks so when they were animated it would move in the right way after that was done I stared the parenting the blocks the tip the hand to the forearm. I animated each finger to have is own movement to look like a real hand.

 

Sack Of Flour Animation 

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Emotions 

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This task was to demonstrating emotion using a sack of flour animation rig and to make video showing the emotion trying to be shown I feel that this is a good way to learn how to show emotion though animation because if you can show it with an object it will make with a character a lot easier and realistic for the audience to watch  

legs & Full body  

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Emotions

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Walking

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This task used the rig to animate the character I used reference images to help understand the movement from there I adjusted the hips on the character and the hand placement so the walk can look more realistic

Picking Up Object 

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References
Final Clip

I first created a box for the character then made a start poses for the character from the I used the locator and parented it to the hands so when animating  it would be easier move because when the hand moves the box will as well some of the difficulties  was to show accurately  the box having real life  weight to find out how to show this I looked references of other people’s work having to do the same task  I found by having the character lower and more bend in the back makes it seem that the object has more weight to it

Jumping 

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References
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11 Second Clip Project

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References
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Story Bored - Reference Video                    Props For the Clip
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