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Bullet Rigid Bodies
Dominos
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Scale Maya works in cm and thinks that the are massive blocks and why had the problem of dominos moving slower than they should I had to work out the difference and the dynamic system thinks it in meters and thinks there 9 meters high . below i used that same method i used to create the jenga and to use like the actual game This was used with mash in maya this creates a new MASH network from the selected object(s) along with a Waiter and Distribute node. Automatically adds additional nodes depending on the current Geometry Type.
Jenga
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Ncloth
In this task I working with Ncloth. NCloth is a fast and stable dynamic cloth solution that uses a system of linked particles to simulate a wide variety of dynamic polygon surfaces. For example, nCloth is flexible enough to simulate all the following surfaces: fabric clothing, inflating balloons, shattering surfaces, and deformable objects. I made two cloths with different presets one with air flow and another with silk this was to see what would be best to make the flag look more realistic.
N Cloth Assignment 1
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For the assignment you should demonstrate the recreation of a filmed real world physically dynamic interaction using one or a combination of the physics based dynamic simulation modules in Maya. ie the Bullet dynamics simulator , ncloth and nparticles.
This can be the use of rigid bodies to simulate tumbling blocks or collapsing structures. Marks will be awarded for the accurate replication of a real-world destruction event in Maya. For cloth simulations you should demonstrate the draping or movement of fabric via cloth systems in Maya. Studying and ideally record (film) the behavior of real cloth to include in your submission. Marks will be awarded for the accurate replication of a real-world cloth event in Maya.
Fluids
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Bifrost Liquids
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Maya Fluid Effects is a technology for realistically simulating and rendering fluid motion. Fluid Effects lets you create a wide variety of 2D and 3D atmospheric, pyrotechnic, space, and liquid effects. You can use the Fluid Effects-solvers to simulate these effects, or you can use fluid animated textures for more unique, distinguishing effects. This task i was looking at recreating fire as a fluid in the first example i was changing the settings and seeing how it would react, the second example i got rid of the 3D top of the space to show a flow of fire.
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Assignment 2
Mood Bord
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Portal
For this task I had to create three different types of weather scenarios the mood board above shows the Three types of weather is gonna be looking at the first relates to whether I wanted to create was rain and hail storms are we doing this by using the fire force liquid for the rain the second was And on realistic one similar to the doctor strange portal home I will create that with my particles and added like to give it that glow I also change the the particle vortex and winds to give him more realistic look I also had to increase the life of particles The idea will for this one realistic photo was to be more than one popping up in the area to look like some sort of weather scenario.
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