Project
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I would like the final major project to be based around sculptures so I can show my modelling /sculpturing skills. The mood board includes sculptures some from outside and from museums reason for this I’m deciding between what sort of model I would choose abstract or animal but it more likely to be a person because I feel that its more realistic to create in the time frame I have. Below I have two locations that I would be either central London or in an open space such as park there’s locations I will be mixing live footage with the sculpture to better show my texturing skills one of the reasons for choosing these places is because its more common to see sculptures there.
Locations
Parks
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Central london
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museums
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This project I was looking at locations were I could have the sculpture and were it would make more sense and have a realistic feel to it . I car up of three locations the first was a parks such as Hyde Park Corner were they have the cavalry of the empire sculpture that’s what I liked about that location it’s very open so it would be fitting for the I’m planing to do the only thing that I would have to change if I was to pick this location would be the texture of my sculpture because most of the sculptures there are made from metal and mine would be from marble so I would have to keep that in mind if I was to pick a park . The second location is central London we’re the have the landseer lions the only problem with that location it’s normally a busy place so I would have to work around that and also I would have to change the texture from my org all idea . The third opinion is a museum I feel this is the best option because the already have sculptures there similar to what I am planing to create considering I’m creating a piece from Michaelangelos unfinished sculpture I think this location will be a better suit and also the surroundings will of artificial light will give my sculpture a better look
Insperation michelangelo
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Michelangelo, was an Italian sculptor, painter, architect and poet of the High Renaissance born in the Republic of Florence, who exerted an unparalleled influence on the development of Western art.
These pieces is one of the most powerful and expressive works among the Slaves. It is the first statue one finds on the left along the corridor, the least outlined of the four Prisoners. The figure feels like it is writhing and straining, trying to imminently explode out of the marble block that holds it. The latent power one feels is extraordinary.
Above all to their unfinished state they are some of the finest examples of Michelangelo’s habitual working practice, referred to as “non-finito” (or incomplete), magnificent illustrations of the difficulty of the artist in carving out the figure from the block of marble and emblematic of the struggle of man to free the spirit from matter. These sculptures have been interpreted in many ways.
As we see them, in various stages of completion, they evoke the enormous strength of the creative concept as they try to free themselves from the bonds and physical weight of the marble. It is now claimed that the artist deliberately left them incomplete to represent this eternal struggle of human beings to free themselves from their material trappings.
Body References
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These are some of the references that I have gathered because I already know what style of Sculpture but I would like to do I’m looking at real Muscles from people I’ve personally took the pictures from my visit to bodyworks in London to get an better understanding of how they look and layered and placement underneath the skin. From have this a reference this would be very useful Considering the Level of detail that I would like to have in my work . In my reference I also have drawings and sketches of the human body focusing on different parts the reason for this is to have a Reference for scale when Modelling my own work as I would like to be Focusing on certain parts aswell, I’ve also will be using Drawings from Michaelangelos interpretation of the human body to better understand his style this will help me in my work when trying to recreate his unfinished sculptures . The last References but I will be using is ones from previous Zbrush models of body sculptures this could the technique required to create my work.
Body SErices
LEgs
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For this sculpture I’ve decided to break down Muscle groups the reason for this is because I wanted to have unfinished sculpt Pieces to have within marble and to have so I could rebuild a full body also it’s less time Consuming when I just focus on quadriceps from there when I had it modelled I Duplicated it and created the rest of the legs what I found useful to create the lights was techniques I learnt from my body referencing pictures and order of of tools that I would need to create
Arms
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The second muscle that I decided to model was an arm at first I focus on the pose which is the first three pictures because wanted to have all them separate at first but i decided to rake the arm straight so I could use it for a whole body
Back & Chest (Torso)
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Textures
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Theses are some of the textures that I will be using for the sculpture it’s mostly different types of marble ( white , black , green) reason for this is that texture would work better with the lighting I’m planing to have because it reflects light gives it a shine which would make my sculpture more realistic and MichaelAngelo Work was mostly made from marble . From looking at the different textures i think what works best is the cream marble the only problem that I think could Occur with the colour it is because it’s a neutral colour it could be hard to look at the definition and Detail of the sculpture also to define what’s the sculpture and what the rock is but that could work because it’s supposed to be unfinished
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Rigging
Once I sculpt the Body was sculpted I decided to rig the sculpture to get pose this would help with the idea of sculpture climbing out from the marble. For reference I looked at Michael Angelo David and his pose how he positioned the hips and arm placement , the main areas that I focused on was legs and arms to give it that look of reaching out .
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Rocks
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For the rock I decided to not have blocks of marble and more of a realistic look . I created these in maya I had five different types I looked at different textures as show above I felt a mixture of marble and stone works best reason for this the sculpture will be in marble and I wanted there to be a difference.
Early PRe - Viz
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This is some early pre visualisation I started of with my Original idea of a body part merged with marble but it was hard to define what part it came from but what I like about this is that it showed that realism and I was trying to capture.
PRe - Viz
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For my final pre visualisation i used the full human body that sculpted and rigged to give the look of body trying to escape for the rock the it was sculpted from . What I like about this looks is the pose that made and muscle definition this helps show the leg pushing against the rock . I also tried to recreate Michaelangelos unfinished work but with my twits by using blocks but I felt I was losing most of the detail that I was trying to show , I added more rocks for to show that the subculture was carved from them but end up just using the ones it was standing on I believe that looks better.
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When I Completed the sculpture I needed an Environment so I found this by jahirul amin what I like about it is the studio and and the props within it . Environment From http://www.jahirulamin.com/environments/studio-lookdev-lighting-environment-textured.
Final
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